In this adventure, five unlikely heroes come together.
  ira, a young and naive
adeptwho has been raised by the cruel Gators of
Nunavut, is captured by the Rats of Ontar. While a
prioner of the ambitious warlord Black Fang, She
encounters the head of the manikin, Hank
Woodman. Though the head has been separated
from its body for at least 70 years, it has
mysteriously held on to its spirit. She builds a
crude body for him and they escape. They are
eventually found and adopted into the Kor wolf tribe
of Ungava. |
 aiku
Odsdottir leaves her native Yzlon after
cutting the fingers from the loathsome Gothi (priest)
Inkimar. Inkimar had pawed at her mother while her
father lay dying. Stealing the Gothi's faering (a
small ship), she undertakes a perilous voyage to the
mainland, where she can escape the death-mark on her
and find an alliance to strengthen her clan. Five
days out, she is struck by a mighty storm. |
 ahler
is given an opportunity to wrestle in the Market
Circle, a coveted and high profile venue, wherein his
unscrupulous promoter hopes to make a killing. Mahler
makes a friend of Persia, a cat-folk thief, whom he
beats by ousting her from the ring in under a minute.
Things take a downward turn when a paladin of General
Hannon asks to challenge the giant. Master Hannon
recognizes that Mahler is spirit-enhanced and begins
to arrest the promoter for illegal competition. The
crowd (which has lost some money to the promoter
turns ugly and chases him from the Market Circle.
Mahler is about to be arrested when he is sponsered
by another master. Crocket, the River Master wagers
on him. Mahler loses, but Crocket takes the loss
cheerfully and offers him a job on the Columbia. |
 ersia
steals the purse of a dishonest merchant and gives
the rightful due to a pair of short-changed rabbit
farmers. She challenges a wrestler in the Market
Circle and loses 2 gold, but makes a friend of
Mahler. She chases down Mahler's promoter and demands
her money back. Feeling overconfident with her
success, she loses about half her day's take in a
game of chance with some young merchant princes. They
mock her, so she follows one in the hopes of
regaining her money by stealth. She is discovered
while sneaking onto his property and is arrested. The
Archon (who was a friend of her missing mother)
smoothes things out but says she must leave town for
a while. He arranges passage on the Columbia for an
expedition he has chartered. |
The Columbia has an uneventful voyage to Ungava,
across the Uzon Bay. Here Crockett discusses with
various wolf Chieftains whether they have seen
Standing Stones in their travels, stones such as are
sacred in Merrikia. While speaking with the Chieftain
Kor Longhunter, he discovers Tira, the young adept
girl who has been adopted by the wolves. Her
companion is a manikin Hank Woodman, whose memories
gradually begin to return with exposure to the
Tallonite Master. Kor relates a tale of Standing
Stones he encountered in his youth. The River Master
decides to take Tira and Hank back to Tallon with
him. While returning, the Columbia is caught by a
terrible and sudden storm. The Bosun (a squirrel
named Preston) spies a girl in an open boat caught in
some freakish current. While trying to rescue her,
the Columbia is swamped and several passengers and
crew are swept overboard. The party in the water
(miraculously consisting of the player characters) is
swept towards the small boat. Here they are pulled
from the water just as they spy the center of the
storm. A mighty whirlpool, unnaturally exposing the
sea floor. At the center, in relative calm are three
oddly formed towers of coral that look to be some
sort of ancient dwelling... (9/1/01)
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