Hank Woodman | Val | Char | Cost | | 10 14 12 13 11 13 10 8 4 3 | STR DEX CON BODY INT EGO PRE COM PD ED SPD REC END STUN | 0 12 0 4 3 2 3 0 21 12 6 0 0 0 | 0 | Move | Run | 6'' | Swim | 0'' | Fly | 0'' | Cost | Powers and Talents | 30 5 24 9 | Animate Body 0 END on STR LS: No Breathe, Eat/Excrete, Sleep, Age OK Rad, Vacc, Hi-Press. +2d6 HA | Cost | Combat and Skill Levels | 5 2 | +1 DCV WF: Tools 1axe, flail, guisarme, hammer, knife, machete, pick, pitchfork, reaper, scythe | Cost | Skill Enhancers | 3 | Jack of all Trades | Cost | Skills and Perks | 4 4 1 2 2 1 1 1 4 2 2 2 3 3 1 4 3 3 3 1 3 3 3 1 1 1 2 2 | PSi: Blacksmith, 14- PSi: Carpenter, 14- PS: Leatherworking, 11- PSd: Potter, 12- PSi: Farmer, 12- PS: Hunter, 11- PS: Mason, 11- PS: Plumber, 11- PSi: Woodworking, 14- PSi: Architect, 12- PS: Weaver, 12- PS: Tailor, 12- Mechanics, 11- Tracking, 12- TF: Wagons Weaponsmith: Muscle Powered & Bows, 11- Animal Handler, 11- Trading, 12- Conversation, 12- Deduction, 8- Shadowing, 11- Stealth, 12- Concealment, 12- Climbing, 8- KS: Homeland, 8- KS: Local History, 8- KS: Engineering, 11- KS: Morphic Properties, 11- (Chemistry) | 100+ | Disadvantages | 15 10 10 15 10 10 50 1 1 1 1 1 | DF: Animate, (not Conc., noticed) Rep: Animate, 11- VULN: Fire, 1 1/2 x Body Psych: Honorable (c,s) Psych: Fear of Fire, (c,mod) Psych: Protective of others, (c,s) Last lim. at -5 points due to maximum points exceeded. Advanced Experience (-2 xp per award) QUIRKS Likes to have tools handy Always Polite 'Smokes' a corncob Pipe Likes pretty young girls Likes to keep busy Experience | OCV:5 DCV:6 ECV:4 Phases:3 | Costs | | Char 75 | Powers 125 | Total 200 | Disads 125 | Base 75 | | |  Background: Hank's memories of his human life are sparse. He does not remember becoming a manikin. He recently became self aware when his wooden head was found in a box by Tira Wolfsdaughter. Apparently, his head had been found and kept by the Rat warlord Black Fang as a sort of personal totem. Under Hank's patient direction, Tira built him a crude body. Once ambulatory, he and Tira escaped, eventually making their way to Ungava, where they were adopted by the Kor Wolf Pack. Hank used his vast array of talents for the benefit of the Pack for several years. When an expedition from Merikia came to Ungava, Hank recognized the name of their home city, Tallon. He knew that was where he came from. By questioning River Master Crockett, the leader of the expedition, he realized that the gap in his memory spanned over 75 years. He realized that it was unprecedented for an animate to keep its spirit while decapitated for such a long period of time. He has journeyed to Tallon partly to keep Tira safe, and partly to solve the mystery of his origin. Personality: Hank is a likeable fellow. Fairly proper and easygoing, he makes friends quickly. He likes to keep busy and uses his many talents to help others. He is rather peaceful by nature and not a willng combatant. He is quite willing to sacrifice his safety for that of his friends Quote: "How can I be if help? Powers/Tactics: Like all manikins, Hank does not need to eat, breathe or rest. He uses this to his advantage, working constantly to do the work of three men. In combat, he is most skilled in using workmen's tools and prefers these to traditional weapons. Appearance: Hank is made nearly entirely of wood. The pieces are fairly simple and easy to come by. A barrel, some fence posts, a head-like log, glove-covered chains for hands, some boots, and a few odd nails and staples. Even an unskilled craftsman could make a workable replacement body, given time and tools. His face is somewhat comical with a perpetual smile. |