| Hank Woodman |
| Val |
Char |
Cost |
|
10
14
12
13
11
13
10
8
4
3
|
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN |
0
12
0
4
3
2
3
0
21
12
6
0
0
0 |
| 0 |
Move |
Run |
6'' |
Swim |
0'' |
Fly |
0'' |
| Cost |
Powers and Talents |
30
5
24
9 |
Animate Body
0 END on STR
LS: No Breathe, Eat/Excrete, Sleep, Age
OK Rad, Vacc, Hi-Press.
+2d6 HA |
| Cost |
Combat and Skill
Levels |
5
2
|
+1 DCV
WF: Tools
1axe, flail, guisarme, hammer,
knife, machete, pick, pitchfork,
reaper, scythe |
| Cost |
Skill Enhancers |
| 3 |
Jack of all
Trades |
| Cost |
Skills and Perks |
4
4
1
2
2
1
1
1
4
2
2
2
3
3
1
4
3
3
3
1
3
3
3
1
1
1
2
2
|
PSi:
Blacksmith, 14-
PSi: Carpenter, 14-
PS: Leatherworking, 11-
PSd: Potter, 12-
PSi: Farmer, 12-
PS: Hunter, 11-
PS: Mason, 11-
PS: Plumber, 11-
PSi: Woodworking, 14-
PSi: Architect, 12-
PS: Weaver, 12-
PS: Tailor, 12-
Mechanics, 11-
Tracking, 12-
TF: Wagons
Weaponsmith: Muscle Powered & Bows, 11-
Animal Handler, 11-
Trading, 12-
Conversation, 12-
Deduction, 8-
Shadowing, 11-
Stealth, 12-
Concealment, 12-
Climbing, 8-
KS: Homeland, 8-
KS: Local History, 8-
KS: Engineering, 11-
KS: Morphic Properties, 11-
(Chemistry) |
| 100+ |
Disadvantages |
15
10
10
15
10
10
50
1
1
1
1
1
|
DF: Animate,
(not Conc., noticed)
Rep: Animate, 11-
VULN: Fire, 1 1/2 x Body
Psych: Honorable (c,s)
Psych: Fear of Fire, (c,mod)
Psych: Protective of others, (c,s)
Last lim. at -5 points due to maximum
points exceeded.
Advanced Experience (-2 xp per award)
QUIRKS
Likes to have tools handy
Always Polite
'Smokes' a corncob Pipe
Likes pretty young girls
Likes to keep busy
Experience
|
| OCV:5 DCV:6
ECV:4 Phases:3 |
| Costs
|
|
Char
75 |
Powers
125 |
Total
200 |
Disads
125 |
Base
75 |
|
|

Background: Hank's memories of his human life
are sparse. He does not remember becoming a manikin. He
recently became self aware when his wooden head was found
in a box by Tira Wolfsdaughter.
Apparently, his head had been found and kept by the Rat
warlord Black Fang as a sort of personal totem. Under
Hank's patient direction, Tira built him a crude body.
Once ambulatory, he and Tira escaped, eventually making
their way to Ungava, where they were adopted by the Kor
Wolf Pack. Hank used his vast array of talents for the
benefit of the Pack for several years.
When an expedition from Merikia came to Ungava, Hank
recognized the name of their home city, Tallon. He knew
that was where he came from. By questioning River Master
Crockett, the leader of the expedition, he realized that
the gap in his memory spanned over 75 years. He realized
that it was unprecedented for an animate to keep its
spirit while decapitated for such a long period of time.
He has journeyed to Tallon partly to keep Tira safe, and
partly to solve the mystery of his origin.
Personality: Hank is a likeable fellow. Fairly
proper and easygoing, he makes friends quickly. He likes
to keep busy and uses his many talents to help others. He
is rather peaceful by nature and not a willng combatant.
He is quite willing to sacrifice his safety for that of
his friends
Quote: "How can I be if help?
Powers/Tactics: Like all manikins, Hank does
not need to eat, breathe or rest. He uses this to his
advantage, working constantly to do the work of three
men. In combat, he is most skilled in using workmen's
tools and prefers these to traditional weapons.
Appearance: Hank is made nearly entirely of
wood. The pieces are fairly simple and easy to come by. A
barrel, some fence posts, a head-like log, glove-covered
chains for hands, some boots, and a few odd nails and
staples. Even an unskilled craftsman could make a
workable replacement body, given time and tools. His face
is somewhat comical with a perpetual smile.
|