Hank Woodman
Val Char Cost  
10
14

12
13
11
13
10
8
4
3


STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
0
12
0
4
3
2
3
0
21
12
6
0
0
0
0 Move Run 6'' Swim 0'' Fly 0''
Cost Powers and Talents
30
5
24

9
Animate Body
0 END on STR
LS: No Breathe, Eat/Excrete, Sleep, Age
OK Rad, Vacc, Hi-Press.
+2d6 HA
Cost Combat and Skill Levels
5
2
+1 DCV
WF: Tools
1axe, flail, guisarme, hammer,
knife, machete, pick, pitchfork,
reaper, scythe
Cost Skill Enhancers
3 Jack of all Trades
Cost Skills and Perks
4
4
1
2
2
1
1
1
4
2
2
2

3
3
1
4
3
3

3
1
3
3
3
1
1
1

2
2
PSi: Blacksmith, 14-
PSi: Carpenter, 14-
PS: Leatherworking, 11-
PSd: Potter, 12-
PSi: Farmer, 12-
PS: Hunter, 11-
PS: Mason, 11-
PS: Plumber, 11-
PSi: Woodworking, 14-
PSi: Architect, 12-
PS: Weaver, 12-
PS: Tailor, 12-

Mechanics, 11-
Tracking, 12-
TF: Wagons
Weaponsmith: Muscle Powered & Bows, 11-
Animal Handler, 11-
Trading, 12-

Conversation, 12-
Deduction, 8-
Shadowing, 11-
Stealth, 12-
Concealment, 12-
Climbing, 8-
KS: Homeland, 8-
KS: Local History, 8-

KS: Engineering, 11-
KS: Morphic Properties, 11-
(Chemistry)
100+ Disadvantages
15
10
10
15
10
10


50


1
1
1
1
1

DF: Animate, (not Conc., noticed)
Rep: Animate, 11-
VULN: Fire, 1 1/2 x Body
Psych: Honorable (c,s)
Psych: Fear of Fire, (c,mod)
Psych: Protective of others, (c,s)
Last lim. at -5 points due to maximum
points exceeded.
Advanced Experience (-2 xp per award)

QUIRKS
Likes to have tools handy
Always Polite
'Smokes' a corncob Pipe
Likes pretty young girls
Likes to keep busy
Experience
OCV:5 DCV:6 ECV:4 Phases:3
Costs   Char
75
Powers
125
Total
200
Disads
125
Base
75
 

Background: Hank's memories of his human life are sparse. He does not remember becoming a manikin. He recently became self aware when his wooden head was found in a box by Tira Wolfsdaughter. Apparently, his head had been found and kept by the Rat warlord Black Fang as a sort of personal totem. Under Hank's patient direction, Tira built him a crude body. Once ambulatory, he and Tira escaped, eventually making their way to Ungava, where they were adopted by the Kor Wolf Pack. Hank used his vast array of talents for the benefit of the Pack for several years.
When an expedition from Merikia came to Ungava, Hank recognized the name of their home city, Tallon. He knew that was where he came from. By questioning River Master Crockett, the leader of the expedition, he realized that the gap in his memory spanned over 75 years. He realized that it was unprecedented for an animate to keep its spirit while decapitated for such a long period of time. He has journeyed to Tallon partly to keep Tira safe, and partly to solve the mystery of his origin.

Personality: Hank is a likeable fellow. Fairly proper and easygoing, he makes friends quickly. He likes to keep busy and uses his many talents to help others. He is rather peaceful by nature and not a willng combatant. He is quite willing to sacrifice his safety for that of his friends

Quote: "How can I be if help?”

Powers/Tactics: Like all manikins, Hank does not need to eat, breathe or rest. He uses this to his advantage, working constantly to do the work of three men. In combat, he is most skilled in using workmen's tools and prefers these to traditional weapons.

Appearance: Hank is made nearly entirely of wood. The pieces are fairly simple and easy to come by. A barrel, some fence posts, a head-like log, glove-covered chains for hands, some boots, and a few odd nails and staples. Even an unskilled craftsman could make a workable replacement body, given time and tools. His face is somewhat comical with a perpetual smile.