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For the Chronicles of the Savage Earth, detailing the original Tabletop campaign, go here.
Here lies the chronicle of what has gone before:
he Revenant Gun |
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In which the caravan encounters greed, betrayal, imprisonment and murder for a relic of no value whatsoever. | |
064 Moving Out 065 Boat 066 The Breakfast Club 067 The gates of Adala 068 Adala by night 069 Rejoined 070 Morning has broken 071 Blue Street Hills 072 Black Market 073 Many Activities 074 One-Eyed Lars' 075 Merchant Throne 076 Hole Market 077 Hole Market II 078 Merchant Throne part 2 079 Moving Along 080 Deep in the Mansion |
081 A Private Meeting 082 Awakenings and News 083 Cunning Plans 084 Chance Meetings 085 Probes and Inveestigations 086 Together again, almost 087 Kadak brewery 088 A Plan! 089 Sneakin' 090 A Gathering of Eagles 091 Assault 092 Assault.2 093 Denoument 094 Judgement 095 The Rescue 096 Meetings 097 Sanctuary |
he Book of Yara |
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In which the caravan encounters a cult of assassins, finds and loses a religious icon dangerous enough to start a war. | |
098 Twelve's Company, Twenty-One's a crowd 099 Noon Meal Discussions 100 Vignettes 101 First Night Camp 102 OOC- Avatars 103 First Night Camp 104 Night Watch 105 Moving Onward 106 Hitting the fan 107 Another Fine Mess 108 More Fighting, More Talking 109 Showdown |
110 Parting 111 Meeting 112Riding off into the Sunset 113 The Vigil 114 Character Sheets 115 Just before dawn 116 Night Riding 117 Last Camp 118 Mud Flats 119 Well-met at Dead Man's Ford 120 Last Camp |
ewel of Merikia |
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In which the caravan returns home to find more trouble than they left. | |
121 Back to the Lizard 122 Discussions at the Inn 123 My Dinner with Vance 124 Later, that same Evening 125 One long evening 126 Donnybrook 127 Daybreak, Destinies 128 Emplacement Ceremony |
129 Departures 130 Hit the road 131 Parley 132 Devil Camp 133 I knew we couldn't trust these guys! 134 Circle Dance |
The Chronicles continue at this point with the ongoing