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Next alien from Dan Repperger’s Epoch of Rysos © universe.
These are the TiYessin, an exoskeletal race. They are bipedal, but can assume a quadrupedal gait at need. I did quite a bit of work on designing the individual segments, allowing for expansion joints and growth plates. This is one of the few that [...]
Here’s this year’s Halloween Treat. This is my reading of The Tell-Tale Heart, by Edgar Allen Poe. This one’s a little long, about 17 1/2 minutes.
The Tell-Tale Heart
If you missed previous year’s offerings, here are links:
2009 Little Orphant Annie
2008 The Raven, by Edgar Allen [...]
Next alien from Dan Repperger’s Epoch of Rysos © universe.
This is a Tembian, an air-breathing aquatic alien race.
The Tembian spends most of its time floating on the surface, being able to fill the septa of it’s shell structures with air or water, like ballast tanks. It can move on land but [...]
Here’s a not-quite-new piece. I did this before Halloween, but by agreement, have refrained from posting it until the beginning of the year, since the client had a number of events planned for it. The client is Paradigm Concepts, the creators of Arcanis, and of course Witch Hunter, in which players take on the [...]
This is another alien concept for Dan Repperger’s Epoch of Rysos role-playing game and fiction setting. This alien is called a Mordeth.

At the start of the project, I was given a description: Continue reading Featured Art, The Mordeth
I picked up a demo copy of a really sweet video desktop capture program. To test it out, I used it while painting my latest commission. A lot of people ask me: “How do you paint on the computer?” Hopefully this answers a lot of questions.
The subject is an Asta, a member of [...]
Here’s a commission I recently finished. This is the logo for a science fiction setting, Epoch of Rysos.The client had specified a “clean future” sort of a look, not the lived-in and tarnished Star Wars or Alien style world. He also specified a squarish design rather than a rectangular one, for ease of use [...]
First off, for those of you into the Wargame/Role-Playing Game, it’s not that Warhammer. This was a logo for a Mixed Martial Arts studio that I did through Empty Room Studios. Superficially, it does have some similarities to the game property. They both have a larger-than-life sense of design, with sensuous exaggerated musculature and rounded, yet chunky, massive form. The instructions from the customer were “an image of a viking/warrior/beastman smashing a warhammer (or probably a sledge hammer) into a stone version of their company name WarHammer MMA“.
My first three sketches were as follows: Continue reading Featured Art: Warhammer
With the advent of the upcoming movie, I thought I’d showcase a map I made for Pinnacle Entertainment Group’s RPG: The Savage World of Solomon Kane.
This is an example of a common difficulty in historical fantasy game maps. There is a constant battle between accuracy and artistic authenticity. On the one hand, the customer wants a map that will look as much as possible like a map of teh time. They want a product which the player or gamemaster can hold and get that visceral feel of connection with the setting.
CLICK FOR MAP
In this case, Solomon Kane lived in the 16th century. The world was far from fully mapped. At the same time, much of the action is in the discovery and exploration of far-off lands, or strange hidden lands within places once mysterious and unknown, such as Deepest Africa. You will note that Australia is hinted at on this map, though it was not discovered by Europeans until the following centruy.
This is a nod to Accuracy and Utility. Though we want a map that looks like something Kane himself might have held, the players and gamemaster want something that they can use to accurately gauge distances, or spacial relationships between land-masses. They want the arcane and the familiar in one product. In general, these aims are incompatible, and the problem gets worse as you “zoom in” to larger scale maps. In a future post, I will show a portion of a map of the Eastern seaboard of North America that also illustrates this point.
The concession was arrived at in this map, that landmasses that had been discovered would be shown faithfully, even if they were not already fully mapped. The farthest north, the farthest south, and places like Australia would be faded and ghostly.
Continue reading Featured Map: The World of Solomon Kane
Rezolution City Map – Click for full image.
This map was created for Aberrant Games, for their Rezolution line. It was an emergency job, as the contracted artist had let them down in some manner. They needed a city sector map for a post apocalyptic, cyberpunk style world. I was given an existing [...]
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