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Featured Art: The Tembian

Next alien from Dan Repperger’s Epoch of Rysos © universe.
This is a Tembian, an air-breathing aquatic alien race.

The Tembian spends most of its time floating on the surface, being able to fill the septa of it’s shell structures with air or water, like ballast tanks. It can move on land but only slowly and with [...]

Featured Art: Wicked Harvest Logo

Here’s a not-quite-new piece. I did this before Halloween, but by agreement, have refrained from posting it until the beginning of the year, since the client had a number of events planned for it. The client is Paradigm Concepts, the creators of Arcanis, and of course Witch Hunter, in which players take on the personae [...]

Featured Art, The Mordeth

This is another alien concept for Dan Repperger’s Epoch of Rysos role-playing game and fiction setting. This alien is called a Mordeth.

At the start of the project, I was given a description:

Painting the alien: A Digital Painting Tutorial

I picked up a demo copy of a really sweet video desktop capture program. To test it out, I used it while painting my latest commission. A lot of people ask me: “How do you paint on the computer?” Hopefully this answers a lot of questions.
The subject is an Asta, a member of an alien [...]

Featured Art: Epoch of Rysos (Photoshop Layers and Effects)

Here’s a commission I recently finished. This is the logo for a science fiction setting, Epoch of Rysos.The client had specified a “clean future” sort of a look, not the lived-in and tarnished Star Wars or Alien style world. He also specified a squarish design rather than a rectangular one, for ease of use in [...]

Featured Art: Warhammer

First off, for those of you into the Wargame/Role-Playing Game, it’s not that Warhammer. This was a logo for a Mixed Martial Arts studio that I did through Empty Room Studios. Superficially, it does have some similarities to the game property. They both have a larger-than-life sense of design, with sensuous exaggerated musculature and rounded, [...]

Featured Map: The World of Solomon Kane

With the advent of the upcoming movie, I thought I’d showcase a map I made for Pinnacle Entertainment Group’s RPG: The Savage World of Solomon Kane.
This is an example of a common difficulty in historical fantasy game maps. There is a constant battle between accuracy and artistic authenticity. On the one hand, the customer wants [...]

Featured Map: Cyberpunk City Satellite View

This map was created for Aberrant Games, for their Rezolution line. It was an emergency job, as the contracted artist had let them down in some manner. They needed a city sector map for a post apocalyptic, cyberpunk style world. I was given an existing piece and asked to copy the style. I don’t have [...]

Featured Art: Evolution of a City Map

I have some private projects that I keep returning to. On of my favorites is the map of my campaign city. The City of Tallon was envisioned to be your basic Edgar Rice Burroughs-style Big-City-In-The-Middle-Of-The-Wilderness. This is an inherently insupportable fantasy, yet it occurs in much early fantasy and pulp sci fi. A great deal [...]

Themes in the Savage Earth

I’ve been listening to a great podcast called Shakespeare and Dragons. It’s a great worldbuilding series by an English teacher, who approaches world-building for rpgs, comics and stories from a dramatic viewpoint. He explores topics rarely touched on, or at least rarely explored in such depth and scholarly detail. He speaks extensively on things like [...]