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Welcome to Political Headslap! with Keith Curtis! Each week, we invite political candidates to come and discuss issues on our show! The difference? If any one of them uses any of the buzz words or nonsense phrases on our list, Keith slaps them upside the head. Remember, they can discuss issues, even attack their [...]
Here’s this year’s Halloween treat. This is my reading of Little Orphant Annie, by James Whitcomb Riley.
Little Orphant Annie
If you missed last year’s offering, here is The Raven, by Edgar Allen Poe
The Raven
These maps were part of a much larger series done for Hero Games’ publication, Pulp Hero. Part of the background for the sourcebook was an overview of the world of the 1930′s. This was one of the heyday decades for pulp action, and of course, the stomping ground of that modern pulp icon, Indiana Jones.
 Pulp World 1935
In order to give these maps flavor, I decided to go with a period look. I wanted the maps to be interesting props, evoking the feeling of the setting as well as being an informative guide.
Continue reading Featured Map: The Pulp World, 1935 and German Expansion, 1930-1939
With the advent of the upcoming movie, I thought I’d showcase a map I made for Pinnacle Entertainment Group’s RPG: The Savage World of Solomon Kane.
This is an example of a common difficulty in historical fantasy game maps. There is a constant battle between accuracy and artistic authenticity. On the one hand, the customer wants a map that will look as much as possible like a map of teh time. They want a product which the player or gamemaster can hold and get that visceral feel of connection with the setting.
CLICK FOR MAP
In this case, Solomon Kane lived in the 16th century. The world was far from fully mapped. At the same time, much of the action is in the discovery and exploration of far-off lands, or strange hidden lands within places once mysterious and unknown, such as Deepest Africa. You will note that Australia is hinted at on this map, though it was not discovered by Europeans until the following centruy.
This is a nod to Accuracy and Utility. Though we want a map that looks like something Kane himself might have held, the players and gamemaster want something that they can use to accurately gauge distances, or spacial relationships between land-masses. They want the arcane and the familiar in one product. In general, these aims are incompatible, and the problem gets worse as you “zoom in” to larger scale maps. In a future post, I will show a portion of a map of the Eastern seaboard of North America that also illustrates this point.
The concession was arrived at in this map, that landmasses that had been discovered would be shown faithfully, even if they were not already fully mapped. The farthest north, the farthest south, and places like Australia would be faded and ghostly.
Continue reading Featured Map: The World of Solomon Kane
So I’m on my way to bed last night. I went out to the carport to get my ipod and I look up and surprise a family of deer. A buck, a doe and two fauns are investigating our “garden” (mostly weeds at the moment). They looked up at me, but didn’t bolt. I [...]
A rant on the state of my job follows. Proceed at your own risk. Continue reading The future looks grim
We build world views like we build houses: brick by brick (or opinion by opinion), over the course of time. We use pieces that match and fit well together. If we are a good builder, our house is comfortable and strong.
A debate is like trying to convince someone their house is built poorly. [...]
No real content here. I just came up with this as a lesson title for R.E. and had to share. I love it.
I run a Play by Post game set in my Savage Earth setting (no relation to Savage Worlds). Sometimes, when there are a lot of characters interacting, the speaker can get lost in the text. The players have the benefit of having an avatar appear next to all of their posts, but NPCs do [...]
I recently finished reading the “His Dark Materials” trilogy to my wife. (The Golden Compass, The Subtle Knife and The Amber Spyglass) While certainly thought-provoking and entertaining, I can't help but feel that the work is intellectually dishonest. Spoilers abound, so I'll put the rest behind a cut tag.
The trilogy draws from some [...]
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